# Random numbers

An interesting subject. Suitable for fun applications and subject to many technical considerations.
## Generators

I've used several pseudo-random number generators. Linear congruenntial is the best: random, simple and fast. Greg developed this version many years ago and did exhaustive testing.
I've generated random dots on the screen and displayed histograms without seeing any patterns.

## *+

This version of multiply and add is unique to this application. Seed is on the stack and the low-order of the product is replaces it. The high-order is returned as random
- *+ nam-nn a! 17 for +* unext push drop a pop ;

## Uniform distribution

These decimal numbers have good properties:
This generates 18 random bits. Any number can be used as a seed to start generating successive random numbers, including 0.
These pseudo-random numbers are said to have a period of only 65536. So avoid cycles with power-of-2 repetitions.

Typically you would mask fewer than 18 bits. For display using run-length video: ran 1fff and.

If you want a range that's not a power of 2:

- clip nn-nn 1ffff and 100 *. ;
- Used as ran clip

I'm not persuaded the statistics are as good as with a power of 2, but that's the best I know to do.
## Normal distribution

Summing 4 uniform numbers yields a normally distributed number. It's a severe test of randomness. I saw it develop on a 256-point histogram, summing 64-bit numbers. Magical.
The range is 4 times the uniform range with the peak centered. The range looks to be 3 sigma.

- norm n-nn ran 2 for push ran pop . + next ;

## *.

17-bit fractional multiply, discarding multiplicand
- b0 org *.17 0 org *. nf-n *.17 push drop pop ;